The reverberating permanent consequences of the Liberation Rites give each of these matches a palpable sense of growing tension, as there’s only so many Liberation Rites to take part in. The story can potentially play out with drastic changes from person to person depending on how well the player performs in these events, and who they choose to liberate upon succeeding. What makes Pyre shine is how it incorporates the aftermaths of these sporting events into its narrative. These Liberation Rites are presented as being akin to a ritualistic event, only they play out like a sports match, with each team picking three candidates to participate, trying to score points by launching an orb into the other team’s Pyre (a goal, essentially). In Pyre, players control a band of exiles known as the Nightwings, as they traverse through the treacherous Downside, slowly amassing more comrades to participate in Liberation Rites to earn back their access to their homeland in the Commonwealth. Its strange melting pot of sports and visual novel gameplay is initially a hard concept to digest, yet its ambition culminates in the studio’s most inspired work yet, without compromising any of the cohesion and quality that its reputation has been built upon. It’s hard to argue against that sentiment, but there’s something to be said for the often-overlooked outlier in Supergiant’s gameography: 2017’s Pyre. It’s a team that’s always prided itself in striving for greater, with its latest release Hadeslargely being considered its best game. Since its debut in 2011 with Bastion, Supergiant Games has been one of the indie scenes’ most prominent and respected studios.
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